[Tccc] Network and Systems Support for Games SI of Springer's Multimedia Systems Journal
Khaled Boussetta
Khaled.Boussettaatuniv-paris13.fr
Tue Jan 29 13:20:33 EST 2013
*Network and Systems Support for Games**
**Special Issue of**
**Springer's Multimedia Systems Journal (MMSJ)*
http://www.springer.com/computer/information+systems+and+applications/journal/530
*Call for Papers
*The market for networked video games is now worth more than $1 billion
in western countries. The inherent social and community-building aspects
of networked video games are widening the sector's influence on other
markets, making their worldwide potential growth tremendous. Virtual
economies are also exploding and becoming a growing economic force to be
reckoned with. We are already seeing evidence that virtual and real
world economies are starting to merge, where users/avatars can exchange
real goods along with virtual goods in virtual market places.
Another important facet of networked games' success is that they are
allowing not only economic factors to seep through, but social and
cultural ones as well. Significant efforts are put into leveraging
networked games technologies beyond entertainment, and toward
educational, cultural, social, environmental, humanitarian, or learning
and training ends. Serious games applications in these domains will
clearly continue to grow. This growth clearly poses new challenges on
the underlying network and system architectures, and introduces new
research questions that require synthesis of a variety of research areas.
This special issue focuses on network and systems aspects of games, and
covers research and engineering topics that help understand networked
games of today and enable the next generation of future networked games.
Submissions are solicited on all aspects of networked games, including
(but not limited to):
Novel system architectures for networked games (e.g., P2P, cloud gaming
Efficient message distribution and network protocol design
State synchronization and lag compensation techniques
Network traffic modeling, measurement, and impact on network
infrastructure
System benchmarking, performance evaluation, and provisioning
Operating system enhancements, service platforms, and middleware
Scalability issues for massively multiplayer online games (MMOG)
Multiplayer usability and user behavior studies
Personal communications and conferencing in games
Games on mobile devices and other resource-constrained systems
Networks of sensors and actuators, networked haptics
Quality of service and quality of experience
Dynamic and user-generated content authoring, management and adaptation
Content creation: non-linear storytelling, object capturing,
algorithmic creation
Security, authentication, accounting and digital rights management
Cheat detection and prevention
Social networking in multiplayer games
Collaborative learning and training in multiplayer serious games
*Submission Instructions*
Prospective authors should prepare and submit their manuscripts in
accordance with the formatting and submission instructions of Springer's
Multimedia Systems Journal (MMSJ):
https://www.editorialmanager.com/mmsj/
Please make sure you mention in your cover letter that you are
submitting to this special issue. Submitted articles should report
original research results, and must not be under consideration for
publication elsewhere. Submissions that are extended versions of
previously published conference/workshop papers must technically extend
the published version by at least 30%, must explain in the accompanying
cover letter the novel and significant contribution of the extended
work, and must explicitly cite the published conference/workshop version.
*
**Important Dates*
Paper Submission Deadline: March 31, 2013, 23:59 EDT
First Round Notification: May 20, 2013
Revised Paper Due: July 15, 2013
Final Decision: August 26, 2013
*Guest Editors*
Maha Abdallah, Pierre and Marie Curie University, France
Khaled Boussetta, University of Paris 13, France
Wei Tsang Ooi, National University of Singapore, Singapore
--
Khaled Boussetta (Associate Professor / Maitre de Conferences)
L2TI - University of Paris 13 | Office : NE218, Institut Galilee
99, Av. Jean-Baptiste Clement | Tel/Fax : (+33) 1 49 40 40 62/61
93430 Villetaneuse, France | E-mail : khaled.bousse... at univ-paris13.fr
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