[Tccc] IEEE ICC2013 - Workshop on Immersive & Int...

Tasos Dagiuklas ntanatteimes.gr
Mon Dec 31 02:52:10 EST 2012



 Dear Colleagues

My Apologies if you received multiple copies of this CFP.  

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IEEE International Workshop on Immersive & Interactive Multimedia
Communications over the Future Internet

Organized in conjunction with
IEEE International Communications Conference (ICC 2013)
9-13 June 2013, Budapest, Hungary

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http://multicomm.diee.unica.it <http://multicomm.diee.unica.it/>

Important Dates
Registration of abstract: January 4, 2013
Manuscript submission: January 11, 2013
Acceptance Notification: February 2, 2013
Camera-ready: March 8, 2013

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This workshop targets novel issues in immersive media networking where
IP offers flexibility in designing novel optimal communication systems
for various multimedia data representations and encoding schemes.
Transmission and adaptation of coded media to cope with heterogeneous
communication networks,
diverse terminal equipment and user interaction is an open topic where
sound contributions are expected. The workshop will include both service
personalisation
and QoS/QoE (Quality of Service/Quality of Experience) assurance by
seeking for efficient solutions in the fields of : i) server-side
adaptation,
for optimisation of one-to-many single-stream media content, such as
multicast streaming; ii) In-network adaptation, where multimedia
streams, especially 3D streams,
are processed by the network elements themselves, an approach that is
best suited for multicast traffic, where different delivery paths may
have different capacities;
and iii) Client-side adaptation, in the case where dissimilar media
streams are to be re-transmitted or re-distributed in a local manner
(e.g., within a home network).
Novel QoE-aware networking frameworks are also addressed, where
innovative adaptation and congestion control mechanisms are devised to
optimise multimedia delivery
over future media networks across heterogeneous and diverse
environments. Since QoE is not only influenced by dynamic networking
conditions, but also by the quality
and perceptual relevance of each element of the coded source stream
(e.g., stereoscopic view, audio channel), cross-layer methods shall be
devised in order to make
QoE metrics available to network control and adaptation mechanisms. The
workshop will consider the ecosystem for the delivery of Media Content
across ubiquitous
networking environments. This includes heterogeneous wireless networks
(e.g. WLAN, WiMAX, LTE, 4G), Broadcasting (e.g. DVB), IP-based networks
(e.g. information
centric networks, P2P) as well as Future Internet Media architectures.

Major topics of interest:
 Future Media Internet architectures
 Information Centric Networks for Immersive Media
 QoE modeling, evaluation, monitoring and control
 Scalable multimedia coding
 Multiple multimedia descriptions for wireless communications
 Surrounding, immersive and interactive multimedia environments
 Community-focused interactive media systems
 Scalable video coding for wireless communication channels
 Transcoding for heterogeneous wireless channels interoperability
 Mobile multimedia multicast


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Submission Procedure
Submitted papers must represent original material which is not currently
under review in any other conference or journal and has not been
previously published.
Paper length should not exceed five-pages standard IEEE conference
two-column format (including all text, figures, and references).

To submit follow the instructions on:
http://multicomm.diee.unica.it <http://multicomm.diee.unica.it/>

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Workshop Co-Chairs:
Pedro Assuncao, Instituto de Telecommunicaes, Portugal
Luigi Atzori, University of Cagliari, Italy
Tasos Dagiuklas, TEI of Mesolonghi, Greece
Ahmet Kondoz, University of Surrey, UK



_______________________________________________
IEEE Communications Society Tech. Committee on Computer Communications
(TCCC) - for discussions on computer networking and communication.
Tccc at lists.cs.columbia.edu
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