[Tccc] CFP: IEEE Internet Computing -- SI on Networked Games

grenville armitage garmitageatswin.edu.au
Thu Apr 4 23:28:12 EDT 2013



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Call for papers:  

IEEE Internet Computing -- SI on "Networked Games"

http://www.computer.org/portal/web/computingnow/iccfp3
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Final submission due 1 September 2013
Publication date: May/June 2014

(Please email the guest editors a brief description
of the article you plan to submit by 15 August 2013.)

  Networked games have grown in popularity over the past decade,
  catalyzed by the spread of mobile and residential Internet
  connections with high capacities and low latencies that
  encourage game developers to incorporate networked features
  into their products. Although networked games have demonstrated
  commercial, artistic, and technical successes, challenges and
  opportunities remain as computer technologies continue to grow.
  Powerful, inexpensive PCs and game consoles provide the potential
  for immersive, multiplayer game play, but must still overcome
  the geographic dispersion of gamers to be fun. Cloud computing
  promises new models for game computation, with the added challenge
  of delivering interactive game content to players. Cheap,
  always-connected smartphones and tablets provide a new frontier
  for game development, but with the connectivity and security
  challenges that come with mobile, wireless networks. Underneath
  all this is the challenge of connecting clients and servers over
  shared and unpredictably congested IP networks.

  This special issue aims to bring together new research results
  from a variety of backgrounds that address these core challenges.

  Topics of interest include networked game-related work in:

  - scalability, cloud support, and game system architectures;
  - performance evaluation and optimization;
  - effective visualization on Internet infrastructures;
  - efficient message distribution and network protocol design;
  - latency issues and lag compensation techniques;
  - operating system enhancements, service platforms, and middleware;
  - multiplayer usability, quality of experience, and user behavior studies;
  - mobile games;
  - security and cheat detection and prevention; and
  - social networking in multiplayer games.

  Editors' note: We encourage submissions from both academic and
  industrial practitioners, especially as they pertain to open
  source tools or products, but content must have technical merit,
  not be an advertisement.

Submission Guidelines

  All submissions must be original manuscripts of fewer than 5,000 words,
  focused on Internet technologies and implementations. All manuscripts
  are subject to peer review on both technical merit and relevance to
  IC's international readershipprimarily practicing engineers and
  academics who are looking for material that introduces new technology
  and broadens familiarity with current topics. We do not accept white
  papers, and we discourage strictly theoretical or mathematical papers.

  To submit a manuscript, please log on to ScholarOne
  (https://mc.manuscriptcentral.com:443/ic-cs) to create or access an
  account, which you can use to log on to IC's Author Center
  (http://www.computer.org/portal/web/peerreviewmagazines/acinternet)
  and upload your submission.

  Guest Editors @ ic3-2... at computer.org
        Mark Claypool, Worcester Polytechnic Institute, USA
        Grenville Armitage, Swinburne University of Technology, Australia
        M. Brian Blake, University of Miami, USA

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cheers,
gja
-- 
Professor Grenville Armitage
Director, Centre for Advanced Internet Architectures
Faculty of Information and Communication Technologies
Swinburne University of Technology, Australia
http://caia.swin.edu.au


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