[Tccc] DISIO 2012 - call for papers

Stefano Ferretti sferrett
Fri Oct 28 07:59:28 EDT 2011


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Our apologies if you receive multiple copies of this CFP
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Please find below the call for papers of the ICST/CREATE-NET Workshop on 
DIstributed SImulation & Online gaming (DISIO 2012), co-located with the 
SIMUTools 2012 conference.

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ICST/CREATE-NET DISIO 2012 3rd Workshop on DIstributed SImulation & 
Online gaming
(In conjunction with SIMUTools 2012)

http://disio.cs.unibo.it/

Sirmione, Italy - March 19, 2012

==== Scope ====

The Distributed simulation, Online games and Digital Virtual 
Environments (DVEs) fields are gaining more and more importance, both in 
academia and industry, but are often seen as different topics with a 
very limited amount of interrelation and cross-pollination. In fact, 
they share a large amount of problems and issues (e.g., efficient 
delivery of updates, synchronization, load-balancing, QoS management, 
monitoring in large distributed systems).

The aim of this workshop is to address research topics which are common 
to, and can potentially benefit, the research areas above, with the goal 
to foster interdisciplinary collaborative research, with particular 
emphasis on current and future trends in these fields. While the main 
focus is on simulation tools and gaming technologies, the workshop also 
encourages the submission of broader theoretical and practical research 
contributions. Since one of the aim of the workshop is to bring academic 
and industry researchers together with practitioners, reports of 
relevant case studies are of particular interest. Cross-disciplinary 
position papers, posing problems and giving input to the involved 
communities, are all welcome.

General areas include, but are not limited to:

    * Cloud-based gaming
       * Dynamic resource allocation
       * Dynamic provisioning
       * Infrastructure / platform / software as a service for 
multiplayer games
       * Green gaming infrastructures

    * Social gaming
       * Games on social networks
       * Social implications of Massive Multiplayer Games
       * Serious games and edutainment

    * Online Gaming and Digital Virtual Environments (DVE)
       * Design and implementation of massively populated online games
       * Region based partitioning, areas of interest and event 
filtering techniques
       * Scalability and interoperability
       * Cheating avoidance, security and availability
       * Interactive and immersive virtual environments
       * User-interface paradigms and interaction methods for virtual 
environments
       * Graphics systems for online gaming

    * Mobile Gaming
       * Wireless communications and protocols
       * Development for portable devices
       * Context-aware solutions
       * Augmented reality solutions

    * Distributed Simulation Techniques and Methodologies
       * Synchronization and communication management
       * Data Distribution Management (DDM)
       * Load balancing and distribution techniques
       * Simulation interoperability techniques

    * Tools for the Implementation of Online Games and Distributed 
Simulation
       * Peer-to-peer architectures
       * Publish/subscribe mechanisms
       * High Level Architecture (IEEE 1516)
       * Open standards
       * Communication protocols
       * Multi-Agent System (MAS)

==== Submission Details ====

Papers must be written in English, should not exceed 8 pages, and have 
to comply with the ACM conference proceedings format. Submitted papers 
must have not been submitted for review or published (partially or 
completely) elsewhere. Each paper will be peer reviewed following a 
blind-review process. Three reviews for each paper, at least two of 
which from TPC members, are planned. Papers are accepted based on 
originality, quality and correctness. At least one author of each 
accepted paper must register and present work at the conference.

The DISIO workshop will use the EasyChair system. For further 
information, please refer tohttp://disio.cs.unibo.it

==== Publication Details ====

The papers that are accepted and presented at the conference will appear 
in CD-ROM proceedings (with ISBN), in the ACM Digital Library (pending 
approval), and in EU-DL.

==== Important Dates ====

    * Submission deadline: November 25, 2011
    * Notification of paper acceptance: February 1, 2012
    * Workshop date in Sirmione: March 19, 2012

==== Committee ====

=== Workshop co-Chairs ====

    * Gabriele D'Angelo, University of Bologna
    * Stefano Ferretti, University of Bologna

=== Technical Program Committee (TPC) ===

    * Wentong Cai, Nanyang Technological University, Singapore
    * Marc Cavazza, Teesside University, United Kingdom
    * Kuan-Ta Chen, Academia Sinica, Taiwan
    * Wolfgang Effelsberg, Universit?t Mannheim, Germany
    * Abdennour El Rhalibi, Liverpool John Moores University, United 
Kingdom
    * Giacomo Fiumara, University of Messina, Italy
    * Vittorio Ghini, University of Bologna, Italy
    * Moreno Marzolla, University of Bologna, Italy
    * Graham Morgan, Newcastle University, United Kingdom
    * Jos? Neuman de Souza, Federal University of Ceara, Brazil
    * Laura Ricci, University of Pisa, Italy
    * Gregor Schiele, University of Mannheim, Germany
    * Georgios Theodoropoulos, IBM Research, Ireland
    * Yiping Yao, National University of Defense Technology, China

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Stefano Ferretti, Ph.D.
Department of Computer Science   -  University of Bologna
Mura Anteo Zamboni, 7
40127 Bologna  ITALY
URL:http://www.cs.unibo.it/~sferrett   e-mail:sferrett at cs.unibo.it




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